On Tuesday we announced the Golioth ESP-IDF SDK that delivers all of Golioth’s excellent features to ESP32 projects built on Espressif’s FreeRTOS-based ESP-IDF ecosystem. The APIs included in our SDK make it dead simple to set up an encrypted connection with Golioth and begin sending and receiving data, controlling the device remotely, sending your logging messages up to the cloud, and of course performing Over-the-Air (OTA) updates on remote devices.

Today we dive into the code as Nick Miller, Golioth’s lead firmware engineer, takes us on a guided tour.

What does Golioth ESP-IDF SDK deliver?

All of the best features of Golioth’s device management cloud are available in our ESP-IDF SDK. The set of APIs are quite clever and take all of the heavy lift out of your hands. This includes:

  • Set, get, and observe data endpoints on the cloud
  • Write log data back to the cloud
  • Handle Over-the-Air (OTA) firmware updates
  • API calls–in both synchronous and asynchronous options–to suit your needs

Setup: Install ESP-IDF and clone the Golioth repo

To get started you need have the ESP-IDF installed and clone the Golioth ESP-IDF SDK. Instructions are available in the readme of our git repository, and there is also a quickstart on our docs site.

Our new SDK is a component for FreeRTOS, the real-time operating system used by the ESP-IDF. It’s the same operating system and build tools you’re used to, with the Golioth SDK sitting on top so that your devices can interact with the Golioth servers.

Stepping through the Golioth-Basics example

The best way to test-drive is with the Golioth-Basics example that is included in the SDK. It demonstrates assigning Golioth credentials to your device, sending/receiving data, observing data, sending log messages, and performing over-the-air (OTA) firmware updates. The golioth_basics.c file is thoroughly commented to explain each API call in detail.

The example begins by initializing non-volatile storage, configuring a serial shell, checking for credentials, and connecting to WiFi. At that point we can start using the Golioth APIs.

Creating the Golioth system client

// Now we are ready to connect to the Golioth cloud.
// To start, we need to create a client. The function golioth_client_create will
// dynamically create a client and return a handle to it.
// The client itself runs in a separate task, so once this function returns,
// there will be a new task running in the background.
// As soon as the task starts, it will try to connect to Golioth using the
// CoAP protocol over DTLS, with the PSK ID and PSK for authentication.
golioth_client_t client =
        golioth_client_create(nvs_read_golioth_psk_id(), nvs_read_golioth_psk());

Everything starts of by instantiating a client to handle the connection for you. This client will be passed to all of the API calls so that the SDK knows where to send them.

Sending log messages

// We can also log messages "synchronously", meaning the function will block
// until one of 3 things happen (whichever comes first):
// 1. We receive a response to the request from the server
// 2. The user-provided timeout expires
// 3. The default client task timeout expires (GOLIOTH_COAP_RESPONSE_TIMEOUT_S)
// In this case, we will block for up to 2 seconds waiting for the server response.
// We'll check the return code to know whether a timeout happened.
// Any function provided by this SDK ending in _sync will have the same meaning.
golioth_status_t status = golioth_log_warn_sync(client, "app_main", "Sync log", 5);

Here you can see a log being written to Golioth. Notice that the client created in the previous code block is used as the first parameter. This logging call is synchronous, and will wait to ensure the log was received by the Golioth servers. There is also an asynchronous version available that provides the option to run a callback function when the log is received by Golioth.

Setting up OTA firmware updates

// For OTA, we will spawn a background task that will listen for firmware
// updates from Golioth and automatically update firmware on the device using
// Espressif's OTA library.
// This is optional, but most real applications will probably want to use this.
golioth_fw_update_init(client, _current_version);

OTA firmware updates are handled for you by the SDK. The line of code shown here is all it takes to register for updates. The app will then observe the firmware version available on the server. It will automatically begin the update process whenever you roll out a new firmware release on the Golioth Cloud.

Sending and receiving data

// There are a number of different functions you can call to get and set values in
// LightDB state, based on the type of value (e.g. int, bool, float, string, JSON).
golioth_lightdb_set_int_async(client, "my_int", 42, NULL, NULL);
// To asynchronously get a value from LightDB, a callback function must be provided
golioth_lightdb_get_async(client, "my_int", on_get_my_int, NULL);

The bread and butter of the IoT industry is the ability to send and received data. This code demonstrates asynchronous set and get functions. Notice that the get API call registers on_get_my_int as a callback function that will be executed to handle the data that arrives back from the Golioth servers.

A get command runs just once to fetch the requested data from Golioth. Another extremely useful approach is to observe the data using the golioth_lightdb_observe_async(). It works the same way as an asynchronous get call, but it will execute your callback every time the data on the server changes.

Putting it all together

In the second half of the video, Nick takes us through the process running the demo. He starts with setting up the ESP-IDF environment and compiling to code, and continues all the way through to viewing the device data on the web console.

You’re going to love working with the Golioth ESP-IDF SDK. It’s designed to deal with all the complexity of securely connecting and controlling your IoT devices. The API calls are easy to understand, and they make it painless to add Golioth to existing and future ESP-IDF based projects. Give it a try today using our free Dev Tier.

We’d love to hear what you’re planning to build. You can connect with us on the Golioth Discord server, ask questions over on the Golioth Forums, and share your demos by tagging the Golioth account on Twitter.

One of the most useful services in the Golioth Zephyr SDK is the ability to observe data changes on the cloud. A device can register any LightDB endpoint and the Golioth servers will notify it whenever changes happen. If your device is a door lock, an example endpoint might be “lock status”, which you would want to know about a server-side state change immediately.

This is slightly more complex to set up than something like a LightDB ‘Set’ API call. ‘Observe’ requires a callback function to handle the asynchronous reply from the Golioth servers. Today we’ll walk through how to add Golioth LightDB Observe functionality to any Zephyr application by:

  1. Adding a callback that is called every time observed data changes
  2. Registering the callback with a data endpoint
  3. Ensuring thatgolioth_on_connect is registered with the Golioth client

These techniques are all found in our LightDB Observe sample code which acts as the roadmap for this article.


Today’s post assumes that you already have a device running Zephyr and you have already tested out an app that uses the Golioth Zephyr SDK. If you’re not there yet, don’t worry. You can sign up for our free Dev Tier that includes up to 50 devices, and follow the Golioth Quickstart Guide.

Your Zephyr workspace should already have Golioth installed as a module and your app (probably in main.c) is already instantiating a Golioth system client. Basically, you should see a block like this one somewhere in your code:

#include <zephyr/net/coap.h>
#include <net/golioth/system_client.h>
static struct golioth_client *client = GOLIOTH_SYSTEM_CLIENT_GET();

If you don’t, checkout out our How to add Golioth to an existing Zephyr project blog post to get up to speed before moving on.

1. Add a callback function for observed data changes

The goal of this whole exercise is to enable your device to perform a task whenever data changes at your desired endpoint. Remember: Golioth LightDB endpoints are configurable by you! Whatever data you’d like to monitor, you can customize it to your needs.

The first thing we’ll do is create a callback function that will perform the task.

static int counter_handler(struct golioth_req_rsp *rsp)
    if (rsp->err) {
        LOG_ERR("Failed to receive counter value: %d", rsp->err);
        return rsp->err;

    LOG_INF("Received: %.*s  Length: %d", rsp->len, rsp->data, rsp->len);

    return 0;

The callback receives an object (rsp) from Golioth containing the data, data length, and any error codes. The first portion of this callback checks the error code. Line 8 prints a log message that displays the data received, and it’s length.

If your endpoint contains more than just one value, it may be useful to parse the JSON object and store the values. Also keep in mind that this callback will execute on the golioth system client thread, which is a different thread than the “main” thread running your application. This means:

  • The callback function should return quickly (under 10 ms). If that’s not enough time, you can use a Zephyr Workqueue to schedule the work on another thread.
  • If access to global data is required, access to the data must be protected by a mutex to avoid data races between threads.

2. Registering the callback with a data endpoint

static void golioth_on_connect(struct golioth_client *client)
    int err = golioth_lightdb_observe_cb(client, "counter",
                     counter_handler, NULL);

    if (err) {
        LOG_WRN("failed to observe lightdb path: %d", err);

Now we register the observation using the golioth_lightdb_observe_cb() API call. The parameters passed to this function include:

  1. The Golioth client object
  2. The endpoint to observe, “counter” in this case.
  3. The format, in this case we’ve chosen JSON. For CBOR, see the LightDB LED sample which demonstrates using CBOR serialization.
  4. The name of the callback function we created in the previous section
  5. An optional user_data value. This can be used to pass any 4-byte value which could be a discrete value, a pointer to some data structure, or NULL if you don’t need it.

Notice that we’re registering the observe callback inside of a golioth_on_connect() function. This is recommended as the observation will be re-registered any time the the Golioth client connects. Without this, your device may miss observed changes if its internet connection becomes unstable. Observed data is sent to the device at the time a callback is registered, and each time the data changes on the Golioth cloud.

3. Add the processing function to on_message

This step is small but important, and seems to be the one I frequently forget and then scratch my head when my callback isn’t working.

Whenever a message is received from Golioth, the Golioth system client executes a callback that we usually call on_message. For our observed callbacks to work, we need to tell on_message about our coap_replies array.

static void golioth_on_message(struct golioth_client *client,
                   struct coap_packet *rx)
     * In order for the observe callback to be called,
     * we need to call this function.
    coap_response_received(rx, NULL, coap_replies,


By calling Zephyr’s coap_response_received(), the CoAP packet will be parsed and the appropriate callback will be selected from the coap_replies struct (if one exists).

4. Ensuring that golioth_on_connect is registered with the Golioth client

The final step is to make sure that the oberseve callback is registered each time the Golioth system client connects.

client->on_connect = golioth_on_connect;

This should be done in main() before the loop begins. The golioth_client struct should have already been instantiated in your code, in this example it was called client. The code above associates our callback function and starts the client running.

Observed data in action

Now that we’ve tied it all together, let’s test it out. Here’s the terminal output of my Zephyr app:

*** Booting Zephyr OS build zephyr-v3.2.0  ***

[00:00:00.878,000] <inf> golioth_system: Initializing
[00:00:00.878,000] <dbg> golioth_lightdb: main: Start LightDB observe sample
[00:00:00.878,000] <inf> golioth_samples: Waiting for interface to be up
[00:00:00.878,000] <inf> golioth_samples: Connecting to WiFi
uart:~$ Connected
[00:00:11.191,000] <inf> net_dhcpv4: Received:
[00:00:11.191,000] <inf> golioth_wifi: Connected with status: 0
[00:00:11.191,000] <inf> golioth_wifi: Successfully connected to WiFi
[00:00:11.191,000] <inf> golioth_system: Starting connect
[00:00:13.042,000] <inf> golioth_system: Client connected!
[00:00:13.857,000] <inf> golioth_lightdb: Received: null Length: 4
[00:00:29.526,000] <inf> golioth_lightdb: Received: 42 Length: 2

You can see that at boot time, the observed data will be reported, which is great for setting defaults when your device first connects to observed data. In the above example, the endpoint did existon the Golioth cloud when teh device registered so a payload of null (with length 4) was returned. About 16 seconds later a payload of 42 is received. That’s when I added the endpoint and value in the Golioth Console.

On the cloud, this is an integer, but the device receives payloads as strings. You’ll need to validate received data on the device side to ensure expected behavior in your callback functions (beyond simply printing out the payload as I’m doing here). Give it a try for yourself using our LightDB Observe sample code.

Observing LightDB data gives your devices the ability to react to any changes without the need to poll like you would if you were using the golioth_lightdb_get() function. In addition to being notified each time the data changes, you’ll also get the current state when the observation is first registered (ie: at power-up). Single endpoints, or entire JSON objects can be observed, making it possible to group different types of state data to suit any need.

If you still have questions, or want to talk about how LightDB Observe works under the hood, head over to the Golioth Forum or ping us on the Golioth Discord.

Golioth is a device management cloud that is easy to add to any Zephyr project. Just list the Golioth Zephyr SDK as a module in your manifest file and the west tool will do the rest. Well, almost. Today I’ll walk through how to add Golioth to an existing Zephyr project. As an example, I’ll be using our hello sample. We chose this because it already has networking, which makes explaining things a bit easier. Generally any board that has led0 defined in the device tree and you can enable networking should be a good fit. What we want to do here is showcase the elements that allow you to add Golioth, so let’s dive in!

0. Understanding the west manifest

A Zephyr workspace is made up of a number of different code repositories all stored in the same tree. Zephyr uses a west manifest file to manage all of these repositories, including information like the origin URL of the repo, the commit hash to use, and where each repository should be placed in your local tree.

Think of the manifest as a code repository shopping list that the west update command uses to fill up your local Zephyr tree. There may be more than one manifest file, but today we’ll just focus on the main manifest.

1. Add Golioth to the west manifest

Start by locating your manifest file and opening it with a code editor.

~/zephyrproject $ west manifest --path

Under projects: add an entry for the Golioth Zephyr SDK (highlighted in the abbreviated manifest sample below).

    remote: upstream
    - name: upstream
      url-base: https://github.com/zephyrproject-rtos
  # Please add items below based on alphabetical order
      # Golioth repository.
    - name: golioth
      path: modules/lib/golioth
      revision: v0.2.0
      url: https://github.com/golioth/golioth-zephyr-sdk.git
    - name: canopennode
      revision: 53d3415c14d60f8f4bfca54bfbc5d5a667d7e724

Note that I have called out the v0.2.0release tag. You can set this to any of our release tags, to main, or to a specific commit.

Now run an update to incorporate the manifest changes:

west update

2. Select libraries to add to the build

We use KConfig to build in the libraries that Golioth needs. These changes are made in the prj.conf file of your application.

The first set of symbols deals with Zephyr’s networking stack. Of course every Internet of Things thing needs a network connection so you likely already have these symbols selected.

# Generic networking options

Golioth is secure by default so we want to select the mbedtls libraries to handle the encryption layer.

# TLS configuration

Now let’s turn on the Golioth libraries and give them a bit of memory they can dynamically allocate from.

# Golioth Zephyr SDK

Every device needs its own credentials because all connections to Golioth require security. There are a few ways to do this, but perhaps the simplest is to add them to the prj.conf file.

# Golioth credentials

And finally, I’m going to enable back-end logging. This is not required for connecting to Golioth, but sending the Zephyr logs to the cloud is a really handy feature for remote devices.

# Optional for sending Zephyr logs to the Golioth cloud

I separated each step above for the sake of explanation. But the combination of these into one block is the boiler-plate configuration that I use on all of my new projects. See this all as one file in the prj.conf from our hello sample.

3. Instantiate the Golioth system client and say hello

So far we added Golioth as a Zephyr module and enabled the libraries using KConfig. Now it’s time to use the Golioth APIs in the main.c file.

The first step is to include the header files and instantiate a golioth_client object. The client is used to manage the connection with the Golioth servers. Including the coap header file is not strictly required to establish a connection, but it is necessary for processing the responses from Golioth, so I always include it.

#include <net/coap.h>
#include <net/golioth/system_client.h>
static struct golioth_client *client = GOLIOTH_SYSTEM_CLIENT_GET();

I also add a callback function to handle messages coming back from the Golioth cloud. Technically this is optional, but if you want two-way communication with the cloud you need it!

/* Callback for messages received from the Golioth servers */
static void golioth_on_message(struct golioth_client *client,
                   struct coap_packet *rx)
    uint16_t payload_len;
    const uint8_t *payload;
    uint8_t type;
    type = coap_header_get_type(rx);
    payload = coap_packet_get_payload(rx, &payload_len);
    printk("%s\n", payload);

In the main function, I register my callback, start the Golioth client, and call the golioth_send_hello() API.

/* Register callback and start Golioth system client */
client->on_message = golioth_on_message;
while (1) {
    /* Say hello to Golioth */
    int ret = golioth_send_hello(client);
    if (ret) {
        printk("Failed to send hello! %d\n", ret);
    else printk("Hello sent!\n");

When successful, the golioth_send_hello() call will prompt for a message back from the server which includes the name of the sending device. This is printed out by the golioth_on_message() callback.

Hello sent!
Hello blinky1060
Hello sent!
Hello blinky1060
Hello sent!
Hello blinky1060

Extra Credit: Back-end Logging

Observant readers have noticed that I enabled back-end logging using KConfig symbols but I didn’t use it in the C code. Here’s the really awesome part: just use Zephyr logging as you normally would and it will automatically be sent to your Golioth console.

At the top of main.c, include the log header file and register a logging module.

#include <logging/log.h>

In our C functions, call logs as you normal would.

LOG_ERR("An error message goes here!");
LOG_WRN("Careful, this is a warning!");
LOG_INF("Did you now that this is an info log?");
LOG_DBG("Oh no, why isn't my app working? Maybe this debug log will help.");

Now your log messages will appear on the Golioth console!

Further Reading

This covers the basics of adding Golioth to an existing Zephyr project. You can see the steps all in one place by looking at the Golioth code samples. Here are the examples that you’ll find immediately useful:

  • Hello – basics of connecting to Golioth and sending log messages (what was covered in this post)
  • Lightdb Set – send data to Golioth
  • Lightdb Observe – device will be notified whenever an endpoint on the Golioth cloud is updated

To go even deeper, you can see how we use the Golioth Over-the-Air (OTA) firmware update feature, and how to use the Zephyr settings subsystem for persistent credential storage. And remember, the Dev Tier of Golioth includes the first 50 devices, so you can try all of this out for free.

Image from Todd Lappin on flickr

Thread (and its common implementation known as OpenThread) is a networking technology that is quickly gaining adoption due to the forthcoming Matter standard. Thread has been around for many years, but as it grows, it becomes more accessible using off-the-shelf firmware and hardware. So it’s accessible, but maybe not all that straightforward. This post will help with that.

As we have more customers talking to us about using Golioth as a management layer for both Matter solutions and for standalone industrial Thread networks, we thought we should expand our tools to better fit the needs of engineers designing new systems.

In this article and associated examples, we will show you how to set up a network at home using common components. We’ll build a custom device that is communicating back over that network utilizing features of Golioth that extend the networking layer: over-the-air firmware updates, time series data tracking, command/control structures, and instant logging.

Parts of this Thread Guide

In the past, we have written about the basics of getting a Thread demo up and running, and shown it working on video. Today we build upon that work and showcase a new set of resources so you can build your own Thread network with custom devices.

  • YouTube video – A walkthrough of the setup steps and troubleshooting steps with a newly provisioned Thread network.
  • A tutorial site – Follow along with a simplified set of directions for replicating what we have built. We think is the shortest path towards getting a working Thread network on your desk or bench.
  • Code repository – Start from working code on the node devices to see how you can customize code and have your sensor data streaming back to Golioth quickly.
  • This blog post

Getting Started

The majority of the step-by-step instructions are contained in the tutorial site for Golioth and OpenThread. If you’re interested in immediately replicating and then extending our setup, head over to the tutorial site to learn more.

Let’s take a higher level look at the OpenThread Border Router (OTBR), OpenThread nodes, and Golioth device management layer that make up this Thread network example.

OpenThread Border Router  (OTBR)

This is the key part in a Thread network, as it allows any arbitrary number of nodes that are communicating with one another (meshing) to then reach the outside internet. Each Thread device has an IPv6 address, which is great: That means a node that is meshing with 30 other nodes and connected to the internet (through an OTBR) is directly addressable from the internet. That’s an important piece. We might expect a higher power WiFi based device to have an IP address (assigned from a router), but probably not a low power sensor. The OTBR does a lot of the routing of information and translation of packets coming from node devices.

We build a DIY version of the OTBR because there aren’t many commercially available (yet). We use a Raspberry Pi and an nRF52840 Dongle to create a pipeline out to the wider internet.

OpenThread Nodes

In our first video/blog about Thread, we had nodes talking to the internet through an OTBR. However, the nodes only blinked and sent back logging messages and we didn’t give detailed instructions on how to build them. In the tutorial site and the video, we show how we can execute arbitrary code to do higher level functions, like data logging. We use the Laird Connectivity BT510, which is a sensor node built with the Nordic Semiconductor nRF52840. It also has a range of sensors built in and is contained in a waterproof case. We think it’s a great platform for building a small, reliable Thread network and we used it in our Red Demo that we showcased at the 2022 Zephyr Developer Summit and Embedded World.

The BT510 is a board already supported in Zephyr, which means we can very easily compile firmware for it and access all of the sensor drivers that are built into Zephyr, no custom out-of-tree code required. We use the OpenThread networking stack that is native to Zephyr, and the Golioth SDK, which allows each node to be pre-configured to talk to the Golioth servers. We then enable things like LightDB Stream to regularly send back sensor data from the device through the Thread network.

Golioth Device Management Layer

The Golioth Device Management Layer/Platform is already ready for you. If you don’t have an account, you can sign up on the Golioth Console, which will guide you through creating your first device on the platform; you can use the credentials for that digital version of a device to control your first Thread node.

Once your Thread device is connected, you’ll be able to see how often the device is connecting, view the latest data and logs being sent back from the device, and check which firmware versions are on each device. Any data sent to the Golioth platform from a Thread node can be aggregated into an external visualization platform, or wholesale exported to 3rd party services (AWS, Azure, GCP) using Output Streams.

What will you build?

We are sharing the know-how to build a Thread network. Following this guide enables all of your devices on the Thread network to communicate back to the wider internet. As a hardware engineer, I don’t really want to mess about with the network layer, I just want something that works. Instead, I’d rather focus on the end application and building end devices (nodes) that are useful to customers and users.

With Golioth, Zephyr, OpenThread, and some off-the-shelf hardware, you can get started quickly and you can start to connect custom devices with a powerful interface to the internet. What will you build? Please let us know on our Discord, Forum, or on Twitter.

Have you tried to use the Golioth Web Console yet? The interface delivers access and control for your entire IoT fleet. This means sending and receiving data in real-time, checking on the state of each device (including current firmware revision), reading logs from the hardware, and more.

Did you know that you can create your own User Interface (UI) like this using any stack you want? That’s because we used REST and WebSocket APIs to build the Golioth Console, and those same APIs are available for you to build any application to fit for our needs.

In this blog, post I will show how simple it is to set up a custom UI project using the Golioth APIs.

To demonstrate, we built a web interface around the image of an Adafruit MagTag, a development board we use for our developer training program. It’s pretty cool to click a button on the the image above and see the device in your hand react. Let’s dive in as I cover the necessary steps to pull it all together.

Golioth Cloud

We begin by using the Golioth Web Console to setup a project and create API Keys. You can also follow the authentication docs where it has a guide for you to do the same but using Golioth Command Line Interface (CLI).

  1. Sign-up/Sign-in on the Golioth Web Console
    • If you created a brand new account, you will see a QuickStart Wizard that guides you through the process of creating a new project and adding a new device
  2. Choose your project using the project selector at the middle-top (I’m calling mine Project 1)
  3. Create an API Key to authenticate on the API’s:
    • Clicking on Create, select API Key and hit Create at the pop-up;
  4. Create a Device
    • Go to Devices at the sidebar and hit Create
    • I’m calling mine magtag, and generating credentials automatically


LightDB State - MagTag

LightDB State – MagTag

My physical MagTag is running the latest version of the MagTag Sample using Golioth’s Arduino SDK. With that firmware, my device is set up to use LightDB State to read and set data. That means it will listen for changes on the desired endpoint and update it’s status both physically and on the cloud’s state endpoint to match.

This state pattern is related to the concept of Digital Twin, which you can read more on our desired state vs. actual state blog post.


The front-end was bootstrapped using Vite’s react-ts template. I’m also using Mantine as a component library for this application.

To set up our connection to both the REST and WebSocket APIs, we first need to understand how it should be built. For that, you can easily go to Golioth REST API Docs and Golioth WebSocket API Docs and follow through those steps.

The gist of it is that we need a few pieces of information to authenticate. This includes the Golioth API URL, the project ID we are targeting, and an API key from that project. Since we’re going to target a specific device as well, I also added the Device ID.

With those fields, we’re able to connect and listen to state changes using the WebSocket API. But we also want to display the current state, and be able to update the desired state from here.

Displaying Current State

The data coming from the current state allows us to build a virtual replica of the MagTag on the UI. With some CSS magic we can display its text, leds and light.

  "accX": 0.32,
  "accY": 0.11,
  "accZ": -9.89,
  "leds": {
    "0": "#00a2ff",
    "1": "#00ffee",
    "2": "#00ff84",
    "3": "#04ff00"
  "light": 34,
  "text": "Golioth"

The theme is also reacting to the light sensor readings from the device. The UI changes to dark mode if the light level is low.

Setting Desired State

To set the desired state, we’re going to send some POST requests using our REST API, using the same API Keys that we input on the form.


Using a modal and a color picker, we can select the colors and press Save.




    "3": "#ff0000"

Using the same modal and form, we can set all leds states, by clicking on top of the led position.


Using the same logic, we can also use a modal and a textarea to set the text, with preserved line breaks.




    "text": "MagTag"


Buttons don’t have an actual state, so here I just added some boxes on top of their positions on the MagTag image.

This way, when we click on them, the application will change the desired buzz state to true.






LightDB State Result:

"desired": {
  "buzz": true,
  "leds": {
    "0": "#ff0000",
    "1": "#00ffee",
    "2": "#00ff84",
    "3": "#1ad57a"
  "text": "MagTag"

The device is also listening for changes on the desired state, so when the buzz state changes to true, the device will take action. In this case, the actual MagTag will emit a buzz, and then change the desired buzz state back to 0.

Just a taste of what you can do with a custom UI

The simple steps I’ve shown here are just the beginning of what you can accomplish with your own custom user interface. If you are managing fleets for a customer, you may want to give them a simpler interface that only includes relevant controls and data. Whether it’s a Digital Twin like the MagTag in my example, or more traditional web interface, knowing that Golioth will work for any web-control need you come across is yet another powerful tool to have at your disposal.

See it in action

The Golioth Zephyr SDK has a new name, a new recommended install method, and a new recommended install directory name.

If you installed our SDK prior to May 2022, now is a great time to make one change to your manifest file and pull the newest version. We’ll walk you through that in the next section, but first let’s discuss what changed, and why we’re excited about it!

Last week we changed the name of our SDK from zephyr-sdk to golioth-zephyr-sdkto make it clear this code is for using Golioth device management features with Zephyr. We also updated our recommended install directory names to golioth-zephyr-workspace and golioth-ncs-workspace.

This second change differentiates the “vanilla” version of Zephyr from the specialized “nRF Connect SDK” (NCS) version of Zephyr that Nordic Semiconductor maintains for chips like the nRF52 and the nRF9160. It also prepares the way for Golioth to expand our platform support beyond Zephyr, which is extremely exciting for us.

For new installs, our getting started guide for ESP32 or for nRF9160 have already been updated and you won’t notice the difference. For existing installs, read on for simple steps to keep your local copy in sync with this new development.

Existing Golioth Zephyr SDK installs: How to update

A small manual update needs to be made to any Golioth SDK that was installed prior to May of 2022. If you previously followed our getting started docs, you have a folder called ~/zephyrproject for the Zephyr version of our SDK, or ~/zephyr-nrf for the NCS (nRF Connect SDK) version of our SDK.

Begin in that directory:

1. Edit the .west/config file

If you have the Golioth Zephyr SDK installed, change the manifest section of ~/zephyrproject/.west/config to match the following:

path = modules/lib/golioth
file = west-zephyr.yml

If you have the NCS version of the Golioth Zephyr SDK installed, change the manifest section of ~/zephyr-nrf/.west/config to match the follow:

path = modules/lib/golioth
file = west-ncs.yml

2. Update your Golioth remote, then pull and update the SDK

cd modules/lib/golioth
git checkout main
git remote set-url origin https://github.com/golioth/golioth-zephyr-sdk.git
git pull
west update

That’s it, your SDK is now up to date!

What changed for new installs: west init option and directory names

The install instructions for the Golioth SDK are very similar to what they were before this change. The most obvious difference is that we’ve moved away from using west.yml as the manifest file and instead use west-zephyr.yml for vanilla Zephyr, or west-ncs.yml for the Nordic “flavor” of Zephyr. When calling west init, we use a flag to chose one of these manifest files:

#Installing the Golioth Zephyr SDK:
west init -m https://github.com/golioth/golioth-zephyr-sdk.git --mf west-zephyr.yml ~/golioth-zephyr-workspace
cd golioth-zephyr-workspace
west update
#Installing the Golioth NCS SDK:
west init -m https://github.com/golioth/golioth-zephyr-sdk.git --mf west-ncs.yml ~/golioth-ncs-workspace
cd golioth-ncs-workspace
west update

This makes the installation process, and the update process for both approaches the same which it wasn’t before.

The old install directory (zephyrproject and zephry-nrf) have been updated to golioth-zephyr-workspace and golioth-ncs-workspace. This change does two things to better describe the contents of these directories. First, they are much more specific about the intended purpose of the folder contents. Second, calling these directories a workspace helps with understanding that you will find multiple repositories inside of each directory (the Golioth SDK, the Zephyr Project RTOS, and the nRF Connect SDK will also be there for NCS installs).

Golioth is a Rolling Stone

We are constantly improving how Golioth empowers you to manage your IoT infrastructure. These changes to the Golioth Zephyr SDK deliver a better workflow, and prepare Golioth to add SDKs for additional platforms in the future. We are dedicated to updating our users about changes that might impact their setup and tooling. If you have any questions on these changes, or want help getting up to speed with our tools, we’d love to hear from you on the Golioth Discord server!

Golioth connected to GCP PubSub

Golioth Output Streams enable IoT deployments built on the Golioth platform to export events to traditional cloud provider platforms. We now have support for Google Pub/Sub as a way to export your data into the GCP ecosystem.

In our initial announcement about Output Streams, we had exports for AWS SQS, Azure Event Hubs, and WebHooks. The first two act as buffers for the massive amounts of data coming into cloud systems from all over the web. These managed services can help to smooth out bursts of different requests hitting a server, acting as a queuing system so servers and serverless elements have time to “catch up” with the influx of new data arriving, ready to be processed. As deployments grow, they can also introduce redundancy and caching for different regions of the globe, while still acting like a monolithic service to the functions receiving input or providing output to these buffers.

Another cloud?

So why do we need yet another cloud service to receive data? Well, because users prefer it! With AWS, Azure, and now Google Cloud, we cover roughly 64% of the cloud infrastructure market according to Statista in Q4 of 2021.

Cloud market share Q4 2021

Image courtesy of Statista

We think it’s a bit crazy that cloud teams determine how IoT device makers run the services that go onto small devices. That means that an IoT Platform like Golioth shouldn’t make decisions going in the other direction! Some Golioth clients who are development shops have 3 different clients that want their data to go to 3 different cloud providers. Dev shops need to be nimble and have a lot of output options to serve their clients’ needs. Even within organizations at large companies, data might be flying to one provider or another. Software teams have reasons they choose one cloud provider over another, often far above the decision process of any particular engineer. We’re here to tell you, we don’t care where you send data. Your data should be able to go where you want it to go.

As a reminder, data can also stay on Golioth! Say you’re a hardware engineer looking to try things out and stream some sensor data to the cloud for visualization. You can directly interact with your data on the Golioth Cloud, including controlling your devices via our REST API. You can also use the WebHooks feature to push data out to charting programs like Datacake, Ubidots, or Grafana. You don’t need to export it immediately to an external provider, it’s just that some people have that as a business need given what their cloud teams are using.

Can I use Pub/Sub Directly?

It might be tempting to think that since you’re using Google’s Pub/Sub service, you could have your device talking directly to the service. It’s there to listen to different events, right?

This is a good opportunity to point out how Golioth is optimized to talk to constrained IoT devices. You could take a board using a cellular part like the nRF9160 and have it connect to the internet. If it wanted to talk to Google Pub/Sub, it would need to be making HTTP/2 requests and have authentication on the level that is usually required for one server talking to another. The amount of certificates, data overhead, and bandwidth would be a terrible choice for the nRF9160.

Instead, you could have your nRF9160 running a Zephyr application with the Golioth SDK talking to Golioth servers over CoAP, with CBOR encoding on the messages, and sending and receiving secure messages using LightDB. This will save bandwidth (data costs) and power for your cellular device. What’s more, you get great features like fleet management and OTA firmware updates through that same secure connection to your device. As you scale your fleet up to thousands or millions of devices, you’re still talking back to a similar connection provided by Golioth, but you’re piping the resulting data out to your cloud provider. When you’re ready to switch to a different one? Flip a switch! We’ll have even more cloud export options soon.

Implementing remote firmware updates is one of the most critical steps towards building a resilient IoT deployment. In short: it allows you to change your device firmware in the field without being physically present with the device. This can be critical for security fixes, for feature upgrades, and for extending the lifetime of your IoT implementation. Today we’re going to be looking at Over-The-Air (OTA) firmware updates (DFU) for the Nordic Semiconductor nRF9160 cellular module (SIP). The associated video explanation and walkthrough (below) was published on our YouTube channel a couple months ago, but we’re reviewing it on our blog today.

Why are IoT firmware updates difficult?

There are many difficult components to OTA DFU, including on the system design level, at the device level, and on the hosting service. At a system level view, the hard part of a firmware update is knowing which device should be receiving the update. From the device perspective, it’s critical to be able to recover from any issues during the update and then verify the complete update was received; using cellular as the method of connectivity means there may be intermittent connectivity. With embedded devices, there are fewer ways to have a device intelligently recover, as may be the case with a full Linux system.  On the cloud side, having a reliable hosting and delivery system for firmware packages is also important. Simply sticking files on a FTP server represents a security risk and puts an outsized burden on the logic of the device in the field.

Firmware updates are easier with Golioth

Golioth provides a data pipe to cellular devices and other devices in the Zephyr ecosystem as a one stop shop for all data connectivity. This includes state data handling (digital twin), data streams coming back to the cloud, and logging.  Once that data pipe is established, we can also push firmware updates down to devices utilizing transport layers like CoAP.

We also benefit from the fact that the Zephyr project utilizes MCUBoot as the default bootloader. This open source bootloader (to which we are contributing members!) makes it easy to interact with from within an application. It’s as simple as pushing an updated firmware binary into memory and then calling an API to use that code upon reboot. Our recent blog posts around the ESP32 showcased how the newly-published port of MCUboot to the ESP32 platform enabled DFU on those parts. The Nordic Semiconductor nRF9160 has had this capability from the beginning because of its deep integration in the Zephyr ecosystem.

A key point shown in the video below is the signing of images using MCUboot.  Having a signed firmware binary means there is a way to check that the entire package is there. From a security perspective, the signing allows the device to validate that the firmware image that has arrive is secure and unchanged in transit.

Managing firmware rollout

The Golioth Console enables our users to manage a wide variety of devices in their IoT fleet. A deployment with 10,000+ devices would be difficult to manage using scripts alone. Withouth the ability to visualize which devices have been updated or not means there is higher likelihood of costly mistakes.

To aid in partitioning device deployments, users can tag devices to create logical representations of different groupings. You might use a tag to identify some devices as early recipients of a test firmware image. Blueprints can be used to group devices that match a certain hardware profile. In this way, Golioth users can target key portions of their device fleet to ensure that only those specific devices are being updated at any given time.

Artifacts and Releases

Golioth implements two distinct features that will allow for more complex firmware packages. The first is an Artifact. this is simply a binary that is uploaded to the Golioth cloud. For your security, Golioth has no knowledge of what is inside that image, only how it has been signed. As such, this might be a firmware image, a JPEG that will be displayed on a smart screen. An artifact can also be a binary blob being delivered to a device modem, or even firmware that’s being pushed down the line to other microcontrollers in the system. Each of these artifacts can be versioned and assigned a blueprint, so that they can only be deployed onto the eligible systems.

The second feature is the idea of a Release. Users can take individual Artifacts and bundle them together as a Release. For example, a Release might have an image to display on the screen, the base application firmware for the device we’re targeting (the nRF9160), and a firmware image for an auxiliary processor on board (e.g., an nRF52). Once the user is ready to deploy, they create a Release with matching tags and blueprints and an assigned Release version. Devices in the field that match the criteria set by the user on the console (tags, blueprints) will then be notified that a new device firmware release is available for them. The device in the field will start the firmware update process, downloading chunks of data.

Once the image is verified as complete, the device will utilize the MCUBoot API on the device and restart using that new image. In the event the Golioth user wants to roll back changes, they simply slide a switch on the Golioth Console and the device is alerted to download/restart the previous version of firmware. In this way, Golioth users have the ultimate flexibility for delivering firmware devices to a laser focused set of devices in their fleet.

Watch the demo

See this all happening in real time, including compiling a new firmware image, uploading it to the Golioth Console and watching the OTA DFU happen on the nRF9160.

Golioth recently released Output Streams. This new feature is immediately available to all users on their Golioth Console account. It allows you to pipe every event happening on the Golioth backend out to the cloud of your choice. Golioth’s capabilities as a device infrastructure provider (fleet management, OTA firmware update, device state maintenance, and deep device logging) can now be decoupled from the data storage and processing portion of your IoT deployment. When integrating with your internal or external cloud team, piping large volumes of data into their system is now as easy as flipping a switch.

How Golioth Users Access Data

You have hundreds or thousands of devices sending data back to the Golioth cloud. How do you get at that data? There are now 3 different ways you can access your device data:


Our REST API gives you access to all of the data on the platform, but on a per-request basis. So if you know you have a smart switch #5633 is out in the world at job site #1324, you might want to know the current status of that switch. You could send a GET request to the LightDB State variable that determines whether the switch is on or off. Or you could send a POST request to actually change the state of that switch. If you’re using LightDB Stream instead, you could do a GET request for the latest piece of data.

The key point is that you have to specifically call for variables in the platform (polling). If someone was flipping that switch every 3 seconds, but you only check every minute, you’re not going to catch every time that it switches. What’s more, you won’t get all of the other rich data that the Golioth platform collects around events. It’s still useful to be able to read and write the data, but doesn’t capture everything.


Websockets are a feature we introduced a few months ago and then made a Grafana plugin for listening to them. These are more direct connections to subscribe to realtime data. So if you were interested in not just the current state of the switch described above, but wanted to see a chart of (albeit boring) data showing the switch’s state, you could capture that by using LightDB Stream and WebSockets. Each of those switch events would be a “high” or “low” on the chart. Using WebSockets, you could point a Grafana instance to watch that variable and it would immediately update as the new switch data is available on the Golioth Cloud. Instead of polling, as would be required when using the REST API, the real time chart will update automatically.

Output Streams

Output Streams are an even richer way of outputting data from the Golioth Cloud. This is useful if you wanted to know not only the time that the switch changed state, but also who changed the state: was it a user flipping a physical switch on the device? Was it an app attempting to change the state of the switch to enact change in the physical world? Was it a troubleshooting command from the Golioth Console or via a REST API call? This context-rich data can now pass out of the Golioth Cloud and into the platform of your choice. When you are reviewing the data in your AWS or Azure instance, you can see that a user attempted to turn on the switch from the app on their phone at 8:30 am yesterday, and then they flipped the physical switch at 8:31. Not only is this incredibly useful data for troubleshooting problems, context-rich data can enable more meaningful software interactions for your users.

Integrations are easier

As of this writing, Golioth Output Streams support the following three integrations:

The first two are cloud specific ingestion engines for events happening outside the Amazon and Microsoft ecosystems. If your cloud team is using AWS, the SQS integration (also shown in the video below) will allow them to receive events from Golioth; you can select which events to send to AWS during Output Streams setup. Queuing (the “Q” in “SQS”) is a major feature of this input to AWS. It captures a high volume of incoming data events and buffers them for processing as your system catches up. As your Golioth deployment grows to thousands of devices or more, this will be a critical component to ensure every datapoint is captured. We will write more in the future about DevOps and large deployments using Golioth. The story for Azure Event Hubs is similar, it buffers incoming data, with some differences in setup and implementation.

Webhooks are a more generic class of Output Stream, which allows even easier integration to 3rd Party Platforms. As explained above, Output Streams enable delivery of a more context-rich piece of data to outside platforms. What’s more, many of these platforms are pre-configured to accept Webhooks. So as a user, I can now target the external platform’s address and immediately start parsing data in outside platforms such as visualization tools. Datacake did an early preview of this, showing how incoming Webhooks can be ingested and processed by their system for charting device data. Webhooks allow fast prototyping with a variety of visualization platforms.

Watch the demo and try it yourself

We discussed the nature of Output Streams and showed a demonstration of sending events to an AWS SQS instance. Watch the video below for more info or sign up for a free Dev Tier account and try Golioth Output Streams today!

As a hardware engineer, I have been interested in finding a platform to help me manage my devices for a long time. Seriously, there’s recorded proof. Back in 2018, I was on a podcast talking about my desire to have a management platform for all things IoT. If you continue listening to me describe what I wanted, it’s clear I was looking for what Golioth now offers. At the time though, I was specifically looking for firmware update services (what Golioth calls “Device Firmware Update” or “DFU”) for my small groups of ESP32 devices.

Firmware update for remote devices continues to be our most popular feature, not least of all because we support so many hardware platforms. Any device that meets the 3 following criteria is capable of firmware update using Golioth:

  • Firmware built with Zephyr
  • Has a network connection recognized in the Zephyr networking layer (including external modems if there is a sufficient driver)
  • Implements an MCUboot bootloader on the hardware

Our APIs for DFU are flexible enough that there are other combinations that can work, but the above criteria are enables hundreds of hardware devices. For the ESP32, it was that last point that was not yet enabled. The Espressif Zephyr team has been hard at work enabling more and more features and as of a few weeks ago, MCUboot has been pushed upstream and works on ESP32 devices. What’s more, we have tested this and the ESP32 now has DFU capabilities on Golioth deployments.

A bootloader interlude

What is a bootloader, anyway? A bootloader is the small segment of helper code that handles loading your main application code onto a processor when it starts up. It normally lives at the very beginning of memory and is the first thing that runs when a processor boots. The added advantage is you can tell the bootloader to try out different code than it normally runs, as is the case with a firmware update. If you have loaded a program to a microcontroller over a USB cable (without a programmer) on platforms like an Arduino, you are almost certainly running a serial bootloader. Something on your computer tells the board, “I’m shipping you a new firmware image”. Once it’s loaded, the bootloader restarts and tries out that new image. In this way, the bootloader handles updates to the code that is running on a processor at any given time.

In more complex examples, say you have application code that is able to download binaries over a network interface like WiFi or cellular from an awesome API service like Golioth. Once the application code verifies the contents are all properly loaded into the “trial” section of memory, we can then tell the bootloader to try that new code out. This is the basic idea behind the DFU sample in the Golioth SDK.

Possible, but intricate

The good news is you can build and load MCUboot onto your ESP32. This means you have an open source bootloader that enables integrations like Golioth DFU. The less-good news is this is still a somewhat young implementation and that means you have to build the MCUboot image yourself. We expect this flow will get easier over time and we will continue to update as this workflow changes. For now, let’s look at the steps required to get the bootloader built and loaded from a Linux (Ubuntu) system to an ESP32 (other OSes may be possible, but not featured here). After that, we’ll build Golioth sample code which will be loaded onto the ESP32 by this newly built bootloader.

Build MCUboot

This section of the guide is based on directions on the MCUboot repo for Espressif. Those directions are being replicated here for freezing a known working version and to improve visibility to the community. Additional commands were added to make things more clear and to standardize the install process. For instance, below we will be filling in all of the required variables to match the esp32 target.

Install additional packages required for MCUboot

These are the repository files for MCUboot and also the Python dependencies

cd ~
git clone [email protected]:mcu-tools/mcuboot.git
cd ~/mcuboot
pip3 install --user -r scripts/requirements.txt

Update the submodules needed by the Espressif port. This may take a while.

git submodule update --init --recursive --checkout boot/espressif/hal/esp-idf

Next, get the Mbed TLS submodule required by MCUboot.

git submodule update --init --recursive ext/mbedtls

Now we need to install IDF dependencies and set environment variables via a script. This step may take some time. If you happen to be using a Python virtualenv on your command line, exit it by typing deactivate; this is because the script instantiates a virtualenv for you using shell commands.

cd ~/mcuboot/boot/espressif/hal/esp-idf
. ./export.sh
cd ../..

Building the bootloader

The Espressif port of the MCUboot bootloader is built using the toolchain and tools provided by ESP-IDF. Additional configuration related to MCUboot features and slot partitioning may be made using the bootloader.conf. As a reminder, we are specifically building for the esp32 target here.

First we’re going to compile and generate the ELF:

cmake -DCMAKE_TOOLCHAIN_FILE=tools/toolchain-esp32.cmake -DMCUBOOT_TARGET=esp32 -B build -GNinja
cmake --build build/

Next we will convert the ELF to the final bootloader binary image, ready to be flashed. In this case, we are targeting a device with a 4MB flash size. This may work on larger devices, but you should check your specific device to ensure you are targeting an ESP32 part with the proper flash region:

esptool.py --chip esp32 elf2image --flash_mode dio --flash_freq 40m --flash_size 4MB -o build/mcuboot_esp32.bin build/mcuboot_esp32.elf

Finally, we are going to flash this binary onto the ESP32, which should be connected over USB. As we said in the bootloader interlude above, the bootloader is a chunk of code that lives at the beginning of memory. We need to offset where the code is actually going to start, based upon a normal memory configuration. In the case of the ESP32, the offset is at 0x1000, so we’ll set the variableBOOTLOADER_FLASH_OFFSET = 0x1000.


esptool.py -p /dev/ttyUSB0 -b 115200 --before default_reset --after hard_reset --chip esp32 write_flash --flash_mode dio --flash_size 4MB --flash_freq 40m 0x1000 build/mcuboot_esp32.bin

We are using /dev/ttyUSB0 because this is for an Ubuntu based system. An OSX (Mac) machine will likely target UART at /dev/tty.SLAB_USBtoUART

Build your image

Now we have a bootloader on the ESP32, hooray!

From here, we want to build a Golioth example for DFU to showcase the capabilities of the platform. The ESP32’s new MCUboot bootloader won’t do anything on its own, we need to pass data to it through the MCUboot API (taken care of in the Golioth sample). In order to fetch that data from the Golioth servers, we need to have application code that checks whether firmware is up-to-date and whether it should be fetching a new version. This is built into the Golioth DFU sample code, as well. We will build an initial version of this application code locally on our machine and manually push it onto the ESP32 using USB.

Building your initial DFU sample image to load directly on the ESP32

The steps below assume your Zephyr directory is located at ~/zephyrproject. If you haven’t built and tried any other samples for the ESP32, it’s probably worthwhile going through the ESP32 quickstart guide, which will take you through all of the required toolchain install steps for Zephyr. If your toolchain is in place, we can move on to edit the DFU sample’s prj.conffile:

cd ~/zephyrproject/modules/lib/golioth
nano samples/dfu/prj.conf

We’ll add the following to this file, like we do on all ESP32 samples. The first set of variables enables WiFi access onto your local network, the second set are your credentials for your device on the Golioth Cloud.



Then we’ll build the DFU sample

west build -b esp32 samples/dfu -p

Now we have a binary that we need to sign so that MCUboot knows this is a secure version of firmware. The key used here will not be unique and you will see warnings that this key should not be used in production. We agree! Generating and using a different key will be showcased in a future post. But you still need to sign the image. Note that this first image will be signed without a firmware version.

west sign -t imgtool -- --key ../../../bootloader/mcuboot/root-rsa-2048.pem

Finally we’ll flash this image to the board over USB.

west flash --bin-file build/zephyr/zephyr.signed.bin --hex-file build/zephyr/zephyr.signed.hex

Building a new DFU sample image to load directly onto the Golioth cloud

OK! Now we have a Golioth DFU sample loaded onto our ESP32 using the custom MCUboot bootloader. When the device boots up, the bootloader will first load this binary into the ESP32 and it’ll start processing. The application-level code will be monitoring for changes on the Golioth servers and waiting to hear if there is an update to the firmware version. So that’s our last step: building a version to load on the Golioth Console.

This build will look very similar to the last set of steps, with a few crucial differences. First, we build the firmware (no changes are needed for the source code):

west build -b esp32 samples/dfu -p 

Then we sign the image. Note that we are now giving this new binary a version number. This helps make it easy to tell which version is going onto your fleet of devices.

west sign -t imgtool --no-hex -B new.bin -- --key ../../../bootloader/mcuboot/root-rsa-2048.pem --version 1.0.0

Finally we upload this to the Golioth Cloud. This can be done from the command line using goliothctl or you can upload an image directly as an “Artifact” using the GUI. We walked through using the GUI in the nRF91 OTA DFU video, and have included screenshots of the process below.

Artifact upload process using command line tools:

goliothctl login
goliothctl dfu artifact create ./new.bin --version 1.0.0

Artifact upload process using the Golioth Console GUI:

Drag “new.bin” onto the file upload section and set the Version number

We see that the Artifact list shows a hash based on the signing of the image, and the Golioth Cloud has recognized that the image was built for MCUboot. We did not include a Blueprint, but we also could have done that to only target devices that also had a specific Blueprint assigned.

Ready, set, firmware update

Finally, we’ll create a Release that includes this Artifact. The Release is capable of bundling multiple binaries together, but in our case we only have one. So we’ll include that into a new release that we create on the Golioth Console

I’m targeting the device that is tagged desk (because it’s, you know…on my desk). Only devices with matching tags will get the update. Also note that Rollout is not yet selected.

This is the Release page showing this release, which includes the main-1.0.0 Artifact uploaded in the previous step. In the above screenshot, I have clicked Rollout which means any devices matching desk will try to download and install this image. I open a serial terminal to my ESP32 with MCUboot bootloader installed using this command

sudo screen /dev/ttyUSB0 115200

And I see the upload process starting! After it downloads the various pieces of the new v1.0.0 image, MCUboot restarts the processor and loads the new image. At boot time, we see it checking the server to see if it has the latest release. The key message is Desired version (1.0.0) matches current firmware version!

More updates to come

It’d be a stretch to say that was a short or smooth process. With so many steps involved, it might take a couple of tries to get the bootloader working smoothly. If you have run the DFU process a few times, the flow for compiling and uploading to the server becomes like second nature. The MCUboot build process should only have to be done the first time. But we want to keep improving the process for our customers and our partners.

If you have trouble with this process, be sure to hop over to our Discord server for live help from the Golioth team or post on our Forum for help in longer form. Happy updating!