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	<title>interactive Archives - The Golioth Developer Blog</title>
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		<title>How to use Zephyr shell for interactive prototyping with I2C sensors</title>
		<link>https://blog.golioth.io/how-to-use-zephyr-shell-for-interactive-prototyping-with-i2c-sensors/</link>
		
		<dc:creator><![CDATA[Mike Szczys]]></dc:creator>
		<pubDate>Thu, 26 May 2022 14:44:16 +0000</pubDate>
				<category><![CDATA[Zephyr]]></category>
		<category><![CDATA[i2c]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[shell]]></category>
		<guid isPermaLink="false">https://blog.golioth.network/?p=2173</guid>

					<description><![CDATA[<p>The Zephyr interactive shell makes it really easy to test out i2c devices before writing any code. This demo shows how to scan for i2c addresses, issue commands directly, and use the sensor shell to poll your devices for all sensor channels available as part of Zephyr's sensor subsystem.</p>
<p>The post <a href="https://blog.golioth.io/how-to-use-zephyr-shell-for-interactive-prototyping-with-i2c-sensors/">How to use Zephyr shell for interactive prototyping with I2C sensors</a> appeared first on <a href="https://blog.golioth.io">The Golioth Developer Blog</a>.</p>
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